jueves, 5 de mayo de 2011

Particpatory design of community informatics (May. 3)

By now, the case for participative design of ICT should be clear. Not only in the context of this course but for the information systems discipline in general. As a matter of fact, participative design or participative approaches have been around since the very outset of the discipline. It has been one of the main areas of work under the socio-technical approach; indeed the social aspect of socio-technical systems implies precisely an involvement of users, customers, people affected, managers, designers, experts, etc. in the design of information systems. Methodologies or approaches such as Action Research, Checkland's Soft Systems Methodology or Enid Mumford's ETHICS approach are all testament of this development that has continued through the work we have already discussed (Orlikowski, Walsham, Avgerou, among others). However, these approaches have yet to gain the recognition or widespread use they should have, especially outside academia. This is the same conclusion that Mumford herself reached, as expressed in her last published interview before her death a few years ago (Porra & Hirschheim, 2007). Mumford's career developed in parallel to the development of informatics. She in fact started out working in docks and mines and using participative approaches focused around industrial relations and job satisfaction. Having learnt anthropologically influenced methods from the Tavistock Institute, Mumford and her colleagues would do ethnographic type of research becoming deeply embedded or engaged with the actual work of clerks or miners at the operational level. You can picture her wearing a helmet and lying on the floor while interviewing a miner about his perception of his job, its conditions, management, etc. Her being a woman in a mostly male environment was difficult (not to mention risky) but it was also an asset in terms of gaining trust and appearing less threatening or less representative of management interests (which can of course hamper or downright impede interaction with workers).

Nonetheless, and despite having proposed ETHICS as one of the most influential and early contributions in participative design of ICT systems, Mumford still felt at the end of her career and life that the basic goal had still not been attained, that an ethical approach to IS development had yet to be realized or popularized. That early proposals (such as ETHICS or SSM) were still seen as utopian, or costly, or risky or something to be dealt with by "soft" professionals, but not be real hardcore engineers or designers. So despite the many advances in theoretical and methodological terms, the situation remains mostly unchanged and there are very few companies (whether big corporations, consulting firms, IT industry leaders) that have adopted participative ethical design as a core of their business or as the standard way to go about designing ICT. Mumford's recommendations are as valid today as they were more than forty years ago: (1) information systems should be designed to improve the quality of life for all; (2) individuals should participate in the design; (3) solutions to local problems have global consequences; and (4) all research should lead to problem-solving action. The connection to design science research is also evident and potentially a good sign that there might be a resurgence or strengthening of participative approaches. This might also be pushed forward by the popularization of agile development methods and the widespread use of IT that turns users into more skilled and knowledgeable co-designers.

Because community informatics is aimed at building systems for a specific group (NGOs, townships, etc.) and typically differentiates itself from business informatics, it is an especially rich setting for studying and applying participative design, as expressed in (Carrol & Rosson, 2007). For them, participatory design is supported by moral and pragmatic principles or propositions. The moral principle expresses the ethical compromise or responsibility that within a democratic society, people affected by a system should participate in its conception and design; that it is in fact their right to do so. The pragmatic principle simply states that participation is required in order for the systems to actually be effective, because there is no other way to design it in a situated context-dependent manner, under the understanding that there is no generic ICT for community informatics. Community informatics implies a diverse population, a diverse technological infrastructure, unpredictability in terms of future users and multiplicity of roles. On the other hand, it implies that whatever the intervention amounts to (a new ICT tool, a new system, a new process support), this will impact the lives of ordinary citizens. So it is evident that both the moral and the pragmatic principle hold for these types of interventions. While participatory design is aimed at inclusion (which we have already discussed), community informatics is aimed at self-actualisation (which we have also discussed as empowerment of individuals in line with Amartya Sen's ideas about capacities rather than resources). When combined, the result should be collective actualisation in the target community.

Now, in order for this to happen, there are a number of guidelines, issues and instruments available. First of all, motivation is a key ingredient for participation. If there are no community leaders to begin with, then the designer (as facilitator, not as expert) should contribute to generating the conditions for participation. On the one hand, the fear of technology should be reduced. This can be achieved, either by showing simple examples of easily applicable ICT tools (e.g. using Twitter or Doodle to quickly organize a meeting) or by previously training participants with an emphasis on appropriation and autonomous deployment of (web-enabled) tools. On the other hand, the participants should take control of the process through learning. Not just learning how to use or deploy ICT, but learning about participation through discussion on these issues. And more importantly, the community can share their learning experiences with other communities, helping them structure their own participative community informatics initiatives: this generates both recognition and reputation, which are fertile grounds for motivation and empowerment. Specifically, each intervention may be supported by observation, interviews, workshops, scenario-based design, case studies, forum or wiki based technology assessments, learning about simple open source or web authoring tools, and then on to cross-community workshops and training which may result in the emergence of sustainable steering committees through which the community adopts and takes charge of the design effort towards the future and in an extended network beyond the local context.

7 comentarios:

  1. I believe that participatory design can be associated with a set of interactions in which the user and the planner also confront their different points of view, learning their languages and validate their positions. Analyzing the participatory design can say it is not a stable state, so it is a process that is at various times, during which subjects are formed and are involved others in the management of knowledge and skills, these basically depend the nature of the participatory experience. Participatory design purposes that have guided this presents for achieving the targets on which the group provides for agreements on the basis of their importance in order to meet vital interests. This is classified as a collective process and that the interests mobilize its members to carry out actions that require permanence in time and diversity in content. Participants aim to influence decision making. For this same group and the nature of the objectives pursued, for the participatory design process can not be individual but collective, organized in some way.

    The socio-technical model was proposed by psychologists and sociologists from the Institute of Human Relations, Tavistock, based on results of research conducted by them in British coal mines and Indian textile companies, the organization is conceived as a technical partner. In other regarded as an open system in constant interaction with their environment, the organization also is planned as a socio-technical model structured as:

    1. The technical subsystem, which includes the tasks to be performed, physical facilities, equipment and instruments used, the demands of the task, services and operational techniques, the physical environment and the way it is prepared, and the task duration.

    2. The social subsystem, which includes individuals, their physical and psychological, social relationships between individuals responsible for task execution, and the requirements of the organization, both formally and informally in the work situation. The social subsystem transforms the real efficiency potential effectiveness.

    3. The sub-managerial or administrative, involving organizational structure, policies, procedures, and rules, the system of rewards and punishments, how to make decisions and other elements designed to facilitate administrative processes.

    I think the socio-technical model conceived approach to the organization as a combination of technology (the task requirements, physical environment, equipment available) and the social subsystem (system of relationships among those who perform the task.) The technological subsystem and social interaction are considered mutual and reciprocal, where each determines the other, to some extent.

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  2. A fact is that a community is unknown and is in a constant changing, for this reason try to made an app for a community is not easy, principally because some times the role of a community in a system information project is not so important for the development people. This aspect must to be one of the most important in this process, but is not, or at least in the most of the projects. I think that the ethic subject is so important for resolve this issue, because if the role of the developer is not complete without someone that be in the affected community who inspirate him in his work, because hi has to be in feedback with the problems and oportunities for improve some issues in those community. Off course we can´t be doing changes all the time, but to have a right hand, who helps to take the control in the development process and in the implementation and work process more than been part of the process, it is ethics, for the development team and for the community.

    The most important thing is keep this participation of the community, but is the most hard too. So, the answer for the class question is, well al least is in mind and the most important thik is put it in work, so, we have to put it in practice.

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  3. Los comportamiento éticos dentro del uso de las tecnologías de la información y la comunicación se pueden abordar desde dos miradas; el nivel personal donde los usuarios se ven enfrentados a diferentes dilemas éticos en relación al uso de las tecnologías en espacios personales o en espacios laborales y el nivel grupal, donde la naturaleza y orientaciones de la empresa se enmarcan de acuerdo a algunos intereses que definen los comportamiento éticos los integrantes y su impacto a nivel social.
    Antes de hablar sobre la incidencia de la ética en las TICs, hablemos de algunas posturas importantes que abordan la ética desde varias miradas. Por ejemplo: Platón, quien afirma que el hacer el bien, nace de la Idea del bien que pertenece al mundo inteligible en el nivel superior del alma y que está compuesto de realidades universales que son objetivas e independientes del hombre, Kant, quien afirma que estos conceptos se construyen desde las posibilidades que brinda el racionalismo, donde la razón práctica orienta la conducta y el hecho moral. Por el contrario, Nietzsche afirma que estos conceptos nacen en el valor de la vida y de las condiciones reales humanas de acuerdo al sentido biológico y biográfico. Hobbes, considera el comportamiento ético una creación artificial, el hombre es el que crea de manera democrática el sentido de estado social, donde intervienen aspectos como igualdad y compartir recursos para contrarrestar el estado natural y de esta manera limitar el egoísmo y deseo de poder.
    De acuerdo a lo anterior se puede afirmar que los comportamientos éticos están enmarcados en los contextos sociales y, como las TICs involucran la sociedad, es importante reflexionar sobre el rol de las organizaciones, los diseñadores y los usuarios dentro de su manejo ético. Y aún más, cuando estos medios se han convertido en herramientas para la orientación de grandes multitudes y para el manejo de mucha información que se considera personal o de carácter privado. Una de las maneras de abordar esta ética en las TICs es incluir a la sociedad en la toma de decisiones es aplicar la metodología de diseño participativo, que entre otras cosas permite involucrar a los miembros de las comunidades, sus necesidades y sus intereses.

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  4. Participatory design is very dificult to obtain because it requires a high level of interpersonal comunicacion skills. Engineers are used to comunicate with other engineers using especialized languages, our work rarely require to comunicate with other professionals, and we tend to minimize comunication with end users.
    If we want an increment in parcitipatory design usage, it is necesary to stablish interdisciplanary work groups. In this way comunication skills will be developed by engineers and other professionals wil help in obtaining smoot communications with en users. If design is left in the hands of engineers, their lack of communication skills will hinder the communication with end users, which in turn will destory co-design opportunities

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  5. Highlight the part that speaks of taking the concepts of "participatory design" of the academy and make them reality. I agree with this statement because everything works on paper, but it is not so simple. The world of ICT will create an accelerated pace. For example Google brings services each week, if they follow the Participatory Design would have to wait longer to get to market a product / service. Moreover, this vision that this design is costly and time-consuming or risky, neglects the importance of maintaining the objectives and the quality of the system.
    I liked the 4 recommendations which Mumford, especially the first, because that should be the real objective of the SI, its focus on people and quality of life. Besides taking into account the overall implications of it, never considering that it may benefit some can harm others.

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  6. We must also have to think in real community participation. Most of the time as designers we go to visit a community and learn about their needs and after that we try to become stakeholders for the rest of our team trying to represent that community. As engineers we can understand the main problem of a community but I’m sure that we will never understand the small needs that come with this main problem.
    One example of this is the participation of some engineers in PROSOFI; they visit the communities a couple of times and afterwards, they just go back to the university to work on things they merely understood.
    We must revaluate our techniques to get information from our REAL stakeholders. Without their participation any project id condemned to fail; because our products will never meet the user's requirements.

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  7. La informática comunitaria es una alternativa disponible para organizaciones (comunidades), que permite el diseño y posterior desarrollo de sistemas de información para el beneficio de sus integrantes. Lo anterior hace posible que estas soluciones tecnológicas se ubiquen dentro de un contexto, ético porque se busca el bienestar de los integrantes, más que obtener una ganancia por su desarrollo y utilización.

    La informática comunitaria implica que los integrantes de la comunidad estén en capacidad de participar en el diseño y desarrollo de aplicaciones, trabajar cooperativamente para el beneficio de todos y aprender colaborativamente de las experiencias obtenidas del trabajo realizado. También, deben tener la capacidad de integrarse con otras comunidades.

    Entre los problemas que se pueden presentar están dentro de las comunidades están la falta de motivación de sus integrantes, donde el papel del líder es un factor clave, otro factor que afecta las comunidades es la diversidad de integrantes que implica un trabajo personalizado para conseguir su participación y la aptitud de las personas para conseguir las cosas.

    Juan Carlos Guevara

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